![]() |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Product:
Star Trek Voyager: Elite Force Introduction The history of Star Trek computer games is a long and sometimes not so joyful one. With the popularity that it has, Star Trek has been among the computer gaming world almost since its inception, dating back well before the Personal Computer. The last few years have seen a bit of a renaissance in the interest of Star Trek related computer games. Unfortunately, this renaissance may have well been the dark ages considering the quality of games that has been released. The last really good
Star Trek game that sticks in the minds of gamers was 1993's Star
Trek: Judgment Rights by Interplay. It was a sweeping adventure game
that brought you into the world of the original Trek series,
leading you (as Captain Kirk) through a series of immersing missions
that made you feel as if you were actually a part of the show.
But in the seven
years since Judgment Rights, the Trek gaming franchise has
become a bit of a joke in the gaming world. Many publishers have tried
many formulae on the franchise, from adventure (Spectrum Holobyte's Final
Unity) to first person shooter (Micropose's Klingon Honor Guard),
and finally, to an abysmal simulation (Interplay's Starfleet Academy).
While all of these titles had certain redeeming aspects and the value to
Trek fans to bring them into their favorite universe, ultimately
they were panned by reviewers and ended up at the bottom of many a
bargain bin.
A little over a year
ago, Activision purchased rights to the Star Trek franchise, and
the question on everyone's minds was whether or not they could
reinvigorate the franchise from the depths from which it had fallen. One
of the first titles Activision announced was a first person shooter
based in the Star Trek: Voyager universe: the title we would
eventually know has Elite Force.
While Trek-based
FPSs have failed in the past, Activision aimed to prove the critics'
wrong, and had a couple of tricks up their sleeve to prove it. First,
the new game would be using the highly heralded Quake 3: Arena
engine. Second, they were getting one of the best development houses in
the business, Raven Software, to develop the game. These two factors
gave Elite Force a lot to live up to, and a lot of hype built up
as the game neared completion.
So is Elite Force
worth the wait? Keep reading to find out. Basics
& Installation I picked up the
Collectors' Edition version of Elite Force. For the extra money,
you get an enhanced-CD of the soundtrack for the game, a collectors
edition comic book, as well as a lapel pin with the words "Star Trek
Voyager: Elite Force" etched into it. Pretty good additions for the
extra $10 price, which will surely drop down in a couple months as newer
games take its place at the forefront of store shelves. Installation was
fairly standard, almost exactly mimicking the Quake 3: Arena
installation, with Elite Force graphics replacing the Q3A
ones. My only real complaint here is the hard drive space requirements;
the game requires 650mb of hard drive space, which basically means it
copies the entire CD to your hard drive. In a day where 32x and 40x CD-ROM
drives are very common, I would think that Raven could have afforded to
leave some content to be accessed on the disc. Unfortunately, the game
still requires you to leave the disc in the drive to play for
copyright-authentication, but I never saw it access it once during my
gameplay experience. One thing I'd like to
note is that since Elite Force uses the Q3A engine, it
requires you to have a 3D accelerator card with 8mb of RAM or better, and
64MB of system RAM. If your system is old enough that you don't have
either of these, it might be time to think about an upgrade. Gameplay Elite Force
allows for both single-play and multiplayer modes, and they are both quite
a treat. The single player game casts you as Alexander/Alexandria Munro
(Raven included the ability to play either sex), a member of an elite
security team aboard the U.S.S. Voyager, called the Hazard Team. If
you nothing about Star Trek or Voyager, then all you really
need to know is that the Voyager is a starship that was stranded
roughly 70 years from Earth, and the primary goal of the series is to
return to Earth. Of course, along the way they have met many alien
species, some of them are good, while many others are quite evil and
dangerous. In any case, you as
Ensign Munro must lead your Hazard Team to help keep the lives of Voyager's
crew safe, by holding back possible intruders to the ship, as well as go
on off-ship missions where you may infiltrate another to find needed
resources or destroy an enemy. In any case, there's quite a bit for you to
do as a member of the Hazard Team. I won't spoil too much
of the plot here, as it is quite rich and detailed. The big point here is
that you really do feel as if you are part of a team in this game; you
feel as if you are actually a part of Voyager's crew and what you
do makes a difference to the rest of them. While on board the ship,
crewmembers walking along the halls say "hello" to you, and you
can converse with fellow officers and teammates. During the missions, the
team becomes a mode for the plot to continue, as your mission your team
members relay objectives and clues to you, as they help you along in your
mission, keeping an eye out and watching your back from that nasty alien
that might be lurking behind you. The missions
themselves are quite interesting and entertaining, as you progress from
point to point, your objectives may change as the situation changes. The
entire story is driven by Raven's ICARUS scripting system, which seems to
do a very good job in conveying the story and portraying a lifelike
environment. Elite Force does a very good job of bringing you into
the Star Trek universe, even bringing to some surprise locations
you wouldn't expect in a Voyager-based game such as a ship based in
the Original Series era-Federation. This being a
first-person shooter, Elite Force wouldn't be complete without its
share of fun and interesting weapons. For a Star Trek universe, I
would have to say that the Hazard Team is pretty well equipped; with
weapons ranging from the normal hand phaser to a nice weapon of
destruction such as the Personal Photon Torpedo Launcher. All the weapons
seem to be fairly balanced, and although some definitely pack more of a
punch than others, you will find the time when nearly all of the weapons
become useful. The Multiplayer for
the game is accessed via an option called "HoloMatch," which is
portrayed to be a simulation carried out in one of Voyager's "Holodecks",
where anything and everything can happen and not carry any real bearing on
the real world. You are given a choice between deathmatch, teamplay, and
capture-the-flag modes of play, all very similar to the ones that did so
well in Quake 3. The multiplayer is
fast, smooth, and furious, all the while somehow retaining the Star
Trek feel of the game. It is quite a bit of fun, running along the
corridors with your phaser rifle, sniping out a Klingon or Borg a couple
of decks above you. If your connection is acting up, or you don't feel
like mingling with your real-world counterparts, a BotMatch option is
available as well, pitting you against difficulty-rated bots in a
simulation of multiplayer play. Elite Force was
released with a modifiable-source and tools, so that those with the talent
and time could create their own levels & modifications for the game,
such as the ones that have been created for games like Quake, Unreal
Tornament, and Half-Life. I personally wouldn't mind seeing an Elite
Force mod based on Counterstrike set in the Star Trek
universe! Graphics,
Sound & Music The graphics of Elite
Force take full advantage of the gifts that the Quake 3: Arena
engine has awarded them. The levels of Voyager give you the
impression that you have stepped onto the set of the TV show, complete
with blinking lights, gleaming panels, and the ability to walk just about
everywhere you have ever seen in the show. The levels of the alien vessels
are lush in the character of the beings who inhabit them, with flowing
wall surfaces, lights, and panels that give you an overall feel for what
strange being might be around that next corner. The characters are
modeled with amazing accuracy, with nearly all of the major actors lending
their faces to their polygon-based counterparts. The aliens are all also
modeled very well, the Borg looking as mechanical and menacing ever, to a
race of insects called Harvesters that will make your skin crawl as they
come towards you in great numbers. The biggest problem,
with all of this great eye candy, is that it has an annoying side effect:
horrendous load times. On my machine, under Windows 2000, load times
ranged upwards of 30 seconds each, which can get quite annoying on that
final-level boss when you have to keep reloading because you were killed
in some quick and bloody fashion. One would think that all of the visual
beauty of the game would cause a drain on your system, but on several
systems I tested, the game ran as well as Quake 3 did, except when there
were large amounts of enemies on-screen at once, when things might slow
down a bit. Fortunately, if things seem to be slowing down on your
machine, you can always tune down the graphics options, which are fully
customizable. The sound effects in Elite
Force are about average for today's games I would guess. The voice
acting (many characters are played by the stars from the series, with the
unfortunate exception of Jeri Ryan's Seven Of Nine) is very well done,
although occasionally dry in some spots. Consoles beep and machines buzz
and whir when you use them. The weapons are nice and loud, and for the
more powerful weapons, you get the feeling that you are really firing
something powerful, which is reinforced by great visual effects as well. One aspect of the
sound that I would have improved if I were making the game would be to
give the enemies a little more variety in the sounds they make. I remember
one sequence where I was fighting an alien race called the Etherians,
where the loud birdlike sound they make as they approach became quite
irritating as the same sound played over and over again as they attacked
in droves. The music does a
nearly perfect job of reproducing the music of the TV series, with fully
orchestrated suites and sequences that match up with the current scene in
the game. The background music actually carries the same complaint I have
of the music in the series, the fact that after a while, it can become
droning and can have an anticlimactic feel to it at times, but most times,
it is fairly entertaining and definitely enhances the "bringing you
into the TV show" element of the game. The theme music is
very well done, and the value of having it by itself may warrant the extra
cost of the collectors' edition for the soundtrack CD. Of course, not all
people will like the music, and would probably prefer to turn the option
off while they tune into their favorite album while blowing away Borg or
Klingons. Final
Comments Star
Trek Voyager: Elite Force is without a doubt, the best Star
Trek-based game that I've played in a very long time. The game does a
fantastic job of bringing the gamer into the Star Trek universe, if
even for the short time it takes to finish the game. The fun doesn't stop
there though, as there are unlimited battles waiting for you in cyberspace
and against your own computer. My
suggestion is that for every person out there who even remotely likes Star
Trek, even if you don't like Voyager, you should buy this game.
The system requirements are a bit high, but if you've got the computing
horsepower, it will be a great ride for you, your keyboard, and your
mouse. For those of you who don't necessarily like Star Trek, then
you should at least download the demo, and give it a spin. I'd still say
that it's a worthwhile buy in either case.
Activision has proven their worth with Elite Force to take on the Trek
gaming franchise. With one gold star under their belt, I just hope the
forthcoming Star Trek: Bridge Commander fares just as well, if not
better.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||