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Microsoft
Licenses Breakthrough 3D Graphics Technology From NVIDIA
SANTA CLARA, Calif.--(BUSINESS WIRE)--March 23, 2000--
In a move that will help bring stunning 3D graphics to internet users,
NVIDIA(TM) Corporation (Nasdaq: NVDA
- news) and Microsoft®
Corp. today announced the adoption of NVIDIA's technology for Volume
Texture Compression Format (VTC) for Microsoft DirectX APIs. Today's 3D
internet sites are plagued with inadequate image quality due to bandwidth
constraints of transmitting high resolution textures over standard
communications systems. Even for high-performance PCs, the limited amount
of texture storage forces game developers to use lower resolution
textures, resulting in imagery that lacks detail. Scheduled for release in
2000, NVIDIA's VTC format enables a superior level of image quality that
allows web and content developers to produce 3D objects that depict their
natural characteristics.
``NVIDIA has clearly demonstrated they are the
technology leader for the 3D industry,'' said Tony Barkans, program
manager for DirectDraw at Microsoft. ``By incorporating NVIDIA's
technology into DirectX applications, developers are empowered with the
tools to develop and deploy more complex and visually compelling 3D
applications.''
Limited texture storage has historically been a problem
for game application developers, forcing compromises in image quality and
performance. The texture storage problem is exacerbated by volume
textures, which are truly 3D data, unlike traditional 2D textures. Volume
textures are so much larger than 2D textures, that the texture compression
format becomes extremely important. NVIDIA's volume texture compression
format organizes 3D volume texture data to take advantage of the 3D nature
of the data, which increases the effective texture bandwidth by an
enormous factor. NVIDIA has developed a proprietary method to reorder the
3-Dimensional data within a volumetric image cube to account for the
linear accessing required for the optimal use of the memory system of a
typical computer system.
``By incorporating NVIDIA's volume texture compression
technology into DirectX, developers will be able to unleash a new level of
realism,'' said David Kirk, chief scientist at NVIDIA. ``3D textures are
enormous in size, therefore a high quality volume texture compression
format is needed in order to make 3D texture data manageable and usable
for high-performance rendering. NVIDIA's 3D volume texture compression
technology enables developers to incorporate cinematic realism in
interactive 3D applications.''
DirectX is a group of API technologies designed by
Microsoft to make Windows® operating system-based computers an ideal
platform for running and displaying applications rich in multimedia
elements such as full-color graphics, video, 3-D animation and surround
sound. By bringing a common set of multimedia APIs to developers,
consumer's benefit from seamless compatibility across devices including
devices such as joysticks and sound cards with applications such as games.
DirectX helps ensure that similar features provided by a number of
different hardware companies are presented consistently to the application
developer.
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