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Sega Dreamcast Ready To Rock At RetailSega Kicks Off Official Pre-Order Campaign for Retailers NationwideLOS ANGELES--(BUSINESS WIRE)--May 13, 1999--Sega®
of America today announced the kick-off of its official pre-order
campaign for Sega Dreamcast(TM) -- ``the ultimate gaming machine.''
By the time the system makes its US debut on
September 9th, Sega retailers expect to secure more than 200,000
pre-orders. To ensure a successful launch, Sega already has all major
retailers on board, including Babbages, Best Buy, EB, K-Mart, Sears,
Target, Toys `R Us and Wal-Mart with their orders locked and loaded in
the next few weeks.
To date, retailers who have been conducting
``underground,'' un-official pre-order campaigns have already secured
more than 60,000 pre-orders based solely on the buzz Sega Dreamcast is
generating alone -- many consumers have put down their hard earned
dollars before seeing any games or knowing the launch date or price.
Further fueling an already strong buzz at the retail
level, Sega announced a $199 price point, including a 56K modem,
providing an incredible value to consumers. Sega Dreamcast will also
be the only new system on the market this holiday season, a point not
lost on retailers who traditionally make a significant portion of
their sales during the fourth quarter.
``Dreamcast will be one of the hot holiday products
for 1999,'' said Roxanne Koepsell, vice president of marketing,
Babbage's Etc. ``As the only new videogame platform for the holidays,
Sega Dreamcast has all the bells and whistles that gamers want, and
Sega is supporting it with an over-the-top marketing campaign that is
music to the ears of us retailers.''
In-Store
At retail, Sega will have a completely new look and
feel with new interactive Sega Dreamcast kiosks designed to spur the
sales of systems, software and peripherals. These interactives,
designed by the Howard Marlboro Group (HMG), will make their debut at
retailers nationwide this summer. Sega has hired HMG to provide an
active team dedicated to the in-store training of all store
salespeople on key points about Dreamcast and its games. The company
will also ensure that all interactives are up and running in proper
condition at all times, so consumers can enjoy the Sega Dreamcast
experience at all retail locations.
Sega Dreamcast will be featured in 15,000 store
fronts on the day of launch. Retailers nationwide will also be
outfitted with new point of purchase (POP) displays, videos, posters
and other Sega Dreamcast signage to draw attention to the product in
stores.
``The response that Sega has had from retailers has
been overwhelmingly positive,'' said Chris Gilbert, senior vice
president of sales, Sega of America. ``After sharing our marketing,
promotional and launch plans with them, retailers were lining up to
place their orders -- that's a great sign for us this far out from
launch.''
Sega Dreamcast will have 16 titles available at
launch, with the number growing to 30 by the December holidays.
Third-party titles now in the works will bring the total Sega
Dreamcast game library count to more than 100 in 2000.
Along with its low price point, Sega Dreamcast will
achieve other industry firsts at launch. Its advanced 128-bit
architecture makes it the first console with evolutionary
capabilities, allowing it to grow and change to match advances in
technology and the needs and desires of the consumer. Sega Dreamcast
is also the most powerful video game console ever created. It is 15
times more powerful than a Sony PlayStation, ten times more powerful
than a Nintendo 64 and has four times the graphics processing power of
the fastest Pentium II processor. In addition, Sega Dreamcast is the
first console to utilize hand-held gaming through its Visual Memory
Unit (VMU), which allows players to swap games with friends in the
home, arcade or head-to-head using two VMUs.
Sega Dreamcast is also the first console to offer
network capability. The 56K modem, which is packed in the box, will
give the system full networked functionality, allowing consumers to
play games over the Internet and giving them access to Internet
capabilities, including e-mail, chat and browsing of the World Wide
Web.
Sega of America is the arm of Tokyo, Japan-based
Sega Enterprises, Ltd. responsible for the development, marketing and
distribution of Sega videogame systems and videogames in the Americas.
Sega Enterprises, Ltd. is a nearly $3.0 billion company recognized as
the industry leader in interactive digital entertainment media, and is
the only company that offers interactive entertainment experiences
both inside and outside the home. Sega of America's World Wide Web
site is located at (http://www.sega.com). |
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